Zoltar's Return - Hardware accelerated OpenGL inside a java applet !By Lilian Chamontin
Zoltar is a game I've written in 2004. At this time the game won one of the prizes of the
great Java Games Development Contest.
The JOGLAppletLauncher is a Java component I've created as a proof of concept in 2005, which has been included (and enchanced a lot !) into the official OpenGL Java binding (JOGL) from Sun Microsystems. This technology allows rendering a game inside a web page at full hardware speed, assuming :
Play Zoltar's ReturnYou can try the game here : Zoltar's Return (keep in mind it's a proof of concept, not a commercial game). The game size is around 3 megs, which could (and will) be further optimized to go below 1 meg (thanks to pack200 compression in java 5). Game rulesYour ship is easy to handle :
Sounds : during the game, you can stop/restart music by pressing "F4" or "M" and Special effects with "F5" or "F". The game doesn't work ?If the game doesn't work, please check the requirements again, or send me an email at info@javapause.com. If the game runs slowwww with Firefox, this is due to an incompatibility with the TalkBack plugin. You can disable this plug-in from the Tools/Plug-Ins menu : select TalkBack, and use the "disable" button. Final wordDon't hesitate to contact me, I'm always happy to have to have some feedback (positive or not). |